NFL Optimizer

DFS Salary Allocation Planner — Split the Cap Across Your Roster

Who this is for: For players who build by structure first — decide what each seat should cost before falling in love with any player.

Split the $50,000 DraftKings or $60,000 FanDuel cap across roster slots with normalized weights — see each slot's budget and implied points.

Quick answer: Allocation planning = deciding each roster seat's salary budget before picking players. Set per-position weights and this planner normalizes them to the exact platform cap ($50,000 DK / $60,000 FD), showing each slot's dollars, share, and implied points at 2x. Defaults come from sample-slate median salaries.

Platform
Weights are relative — FLEX seats share the RB/WR/TE average.
SlotSalary budget% of capImplied pts @2x
QB$6,60013.2%13.2
RB ×2$11,80023.6%23.6
WR ×3$18,00036.0%36.0
TE$4,5009.0%9.0
DST$3,6007.2%7.2
FLEX$5,50011.0%11.0
Total$50,000100%
Cap on DraftKings: $50,000 across 1× QB, 2× RB, 3× WR, 1× TE, 1× DST + 1× FLEX. The last slot absorbs rounding so the split always sums to the cap exactly.
Core facts
OutputPer-slot salary (sums to cap exactly), % of cap, implied points at 2x
DefaultsSample-slate medians: $6,300 QB · $5,600 RB · $5,700 WR · $4,300 TE · $3,400 DST (DK)
PlatformsDK $50,000 with DST slot · FD $60,000 with 2 FLEX, no DST
RoundingLast slot absorbs the remainder — the split always sums to the cap
Best paired withThe optimizer as a reality check on your planned lanes
NatureBudgeting arithmetic, exact and instant — strategy stays yours

How salary allocation works

Allocation planning inverts the optimizer: instead of asking 'who's optimal?', you decide 'what should each seat cost?' and shop players into those lanes. Set a weight per position (any scale you like) and the planner normalizes it to the platform cap exactly — the last slot absorbs rounding so the parts always sum to $50,000 on DraftKings or $60,000 on FanDuel. Default weights come from the sample slate's per-position median salaries ($6,300 QB · $5,600 RB · $5,700 WR · $4,300 TE · $3,400 DST on DK), i.e. a balanced build.

The classic use is planning a stars-and-scrubs build: push QB/WR weights up, watch the RB lane thin out, and read the implied-points column (at a 2x multiplier) to see what each budget demands. It's budgeting arithmetic — exact and instant — and it pairs with the optimizer as a sanity check: if your optimal lineups keep spending 25% on WR, your allocation should probably agree.

Common uses

  • Planning a stars-and-scrubs build before browsing any player list
  • Checking whether your roster skeleton physically fits a QB-WR stack you want
  • Comparing DK vs FD budget shapes — the FD 2-FLEX, no-DST format moves the lanes
  • Teaching beginners why you can't have three $8,000 players and still field a legal roster

Frequently Asked Questions

How are the default weights chosen?
From the sample slate's per-position median salaries — on DraftKings that's $6,300 QB, $5,600 RB, $5,700 WR, $4,300 TE, $3,400 DST — normalized to the cap and adjusted so slot counts (2 RB, 3 WR…) get their share. It's a deliberately balanced starting point; drag from there.
Do the allocations always add up to exactly the cap?
Yes — the planner normalizes all weights and hands the rounding remainder to the last slot, so the split sums to the cap to the dollar. The total row proves it every time.
What's the implied-points column?
Each slot's budget at the 2x multiplier — the same break-even arithmetic as the value calculator, applied to your planned salary lanes. It answers 'if I spend 13.2-implied points on this seat, what production am I demanding?'
Is there one best allocation?
No — allocation is strategy, not math. Balanced builds spread risk; stars-and-scrubs concentrates it for ceiling. The planner's job is making your chosen shape explicit and arithmetically sound before you shop players.
How does this relate to the optimizer?
They cross-check each other: plan lanes here, then optimize and see where the solver actually spends. If your plan says 15% QB but optimal lineups keep spending 14%, your lanes are realistic; if they diverge hard, one of the two is wrong about the slate.

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