DFS Value Calculator — Points per $1,000 and Break-Even
Who this is for: For the fastest question in DFS research: 'is this player actually cheap for what he projects?'
Turn any salary + projection into points per $1,000, the points needed at your target multiplier, and a surplus/deficit verdict.
Quick answer: DFS value = projection ÷ (salary ÷ 1,000). At the 2x cash-game rule of thumb, break-even points = salary ÷ 1,000 × 2 — e.g. $7,100 needs 14.2 pts. Enter any salary + projection below for the instant verdict; multiplier is editable.
2.0 = classic cash-game rule of thumb
| Multiplier | Points needed | Your projection | Verdict |
|---|---|---|---|
| 1.5x | 9.0 | 13.5 | Clears |
| 2.0x | 12.0 | 13.5 | Clears |
| 2.5x | 15.0 | 13.5 | Below |
| 3.0x | 18.0 | 13.5 | Below |
| Formula | pts per $1k = projection ÷ (salary ÷ 1,000) |
|---|---|
| Break-even | needed points = salary ÷ 1,000 × multiplier (default 2.0, editable) |
| Worked example | I. Taviano (sample slate): 19.7 pts at $7,100 → 2.77 pts/$1k, surplus 5.5 vs 2x |
| Cash vs GPP | Cash ≈ 2x; GPP lineups tolerate lower value for ceiling — raise the multiplier to stress-test |
| Platform-agnostic | Same math for DK ($50,000) and FD ($60,000) salaries |
| Limits | A rule of thumb ranking tool — DST and min-priced punts need matchup judgment too |
What 'value' means in DFS
DFS value is points per salary dollar, quoted as points per $1,000: a player projecting 19.7 points at $7,100 is worth 2.77 pts/$1k. Cash-game players then apply a target multiplier — commonly 2x, meaning salary ÷ 1,000 × 2 — as the break-even bar: at 2x, that $7,100 salary needs 14.2 points, so the projection clears it by 5.5. The calculator runs this arithmetic for any player instantly, with the multiplier editable because break-even differs by slate, contest type and scoring nuance.
The multiplier is a rule of thumb, not a law — it encodes 'roughly what a winning cash lineup historically needed per dollar'. Use it to rank cheap plays quickly; use the optimizer when you need the whole-9 structure.
Common uses
- Judging whether a $3,000 punt actually returns usable points
- Comparing two similar projections at very different salaries
- Setting your own break-even multiplier for GPP (higher) vs cash (lower) lineups
- Sanity-checking projections from any source before pasting them into the optimizer
Frequently Asked Questions
What is a good points-per-$1,000 number?
Why is 2x the default multiplier?
How do I use this for FanDuel salaries?
Does value per $1k work for DST?
Can I check a whole slate at once?
More guides
The honest beginner's path: cash vs GPP, the value multiplier, why 50/50s teach more than milly makers, and the bankroll rules nobody enjoys reading.
An honest comparison: what Rotowire's NFL optimizer actually gives you for the subscription, which free alternatives exist, and when free is the right call.
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